Born from the people's love of music, the first bards travelled far and
wide, carrying tales of history and heroes, news and knowledge,
entertaining and informing all with their songs, sketches and
performances. They varied from the Court Bard who sang of kings, to the
travelling Troubadour who often sang for her supper.
After the Awakening, the Bards slowly found themselves discovering
fragments of a lost song, each hearing a word or note, carrying
exquisite harmony itself, yet incomplete. Pursuing these, they banded
slowly together and discovered that they were hearing the Song of the
World, sung at the time of the world's creation in the Ancient Tongue,
which speaks directly to the very soul that somehow had been Awakened
itself. Over time, these individuals noticed that properly combining
words and fragments of the Language could alter reality itself, allowing
them to weave mighty powers with their arts. Embracing the arts of
Voice, Thespia, and Artistry, they sought to maintain their traditions
of spreading tales and songs, seeking out both new fragments, and new tales.
Their old welcoming by many allowed their developing powers to be
considered merely an extension of their music, and thus Bards are still
welcome in countless places, as of old. However, there is an ancient
saying, to anger a bard is to anger the world. Before the Awakening, it
meant more that the bard would spread his anger in his tales, slowly
turning others against the one who angered him. Nowadays, perhaps that
saying has a more literal and mysterious meaning. Certainly few truly
wish to plumb the depths of their power through having it focused upon
them. Bound tightly together by love of their arts and histories, they
are almost family-like, welcomed and welcoming, yet their power in its
height could perhaps change the very world.
VOICE
Voice has long been the subject of debate, questioning exactly how simple words
can affect reality itself. Ancient research suggests that the Words of Voice
are actually fragments of the Language of Creation, spoken by the Gods
themselves and to which all reality resonates. Many years of study have
uncovered but a handful of these fragments, and indeed the mortal mind is
incapable of processing the entirety of the Language. The Language, known among
mortals whom use Voice as the Art, allows mortals to alter a tiny fragment of
reality, describing it as they desire, and within the context of the Word they
use, that change comes about. Whilst their abilities pale in comparison to the
Divine, they can alter reality around them in ways that few mortals could even
dream.
Luos Your voice brings light.
Nulous Pull shadows into the room.
Ka Locate people across the land.
Llan Heal yourself with a single word
Irayana Greatly increase plant growth.
Rubait Cause great pain in your foe.
Kiyan Pacify the angry.
Mellaon Bring sleep to those who hear it.
Sianllan Heal another of their wounds.
Kawis Knock them to the ground.
Arinyu The power to heal afflictions.
Nuarinyu Afflict those whom hear this terrible word.
Gyin Force them to bow to your will.
Daemos Shatter the shield of your foe.
Iluma Locate items about the land.
Maimra Cause pain to all whom hear this.
Chamine Randomly damages vibes, runes, rites.
Karinyu Diagnose the afflictions of others.
Ravsafa Understand languages of other races.
Myried Stun your foe with sound.
Shaite Cause massive damage.
Ramallan Heal everyone in the room.
Muamte Cause random afflictions.
Yoth Catch your foe by the throat.
Briah Sound waves send everyone to adjoining room.
Zriku Send your voice to another room.
Hukui Speak in the voice of another.
Oyiem Shift afflictions with your foe.
Zimzum Voice so skilled that your lips needn't move.
Kantae Turn your audience to stone.
THESPIA
Music itself has long been popular among mortals, and since the Awakening, has
taken on a new importance. The very ethereal tides of Magick released at that
time seem to respond to certain vibrations, such as that of sound. By playing
instruments and matching the sounds made with ones voice, the ripples of magick
can be redirected to cause many different effects, from travel to healing, from
giving strength to calming the angry. Music indeed can soothe the savage beast,
but music now may also slay it.
Revelation Force unwilling participants to see your performances.
Mimicry Take on the basic appearance of others.
Therapeutics Let the peaceful tones of a mandolin cure what ails you.
Dissonance Harm your target with sonic waves of force.
Elusiveness Move about without being followed.
Feign Create realistic illusions.
Lullaby Slowly lull your target into sleep.
Songs The ability to find and end songs.
Restoration Regenerate your health through the power of music.
Ward Shield yourself with sonic waves.
Contortionism Wriggle easily out of things that bind you.
Flight Soar free on the wings of your music.
Duet Become a one person orchestra!
Disharmony Pitch your performance in such a way to damage vibrations.
Corescate A song to increase mental activity.
Befuddle Confuse your enemy, make yourself harder to hit!
Juggling Astound your friends! Dazzle your foes!
Empower A song to increase physical strength.
Requiem Pay homage to the dead through your music.
Serendipity Play multiple instruments at once.
Earthquake Cause the very ground to obey the power of music.
Enliven A song to increase one's speed of movement.
Bedazzlement Bedazzle your foes with your hypnotic dance.
Songbird Summon a loyal companion to accompany you.
Awakening Stave off sleep.
Cruellament Slay anyone on the continent with your music.
Waymark Step across great distances with a simple song.
Geis Calm the aggressive nature of all living things.
Fortify A song to increase one's constitution.
Assumption Assume the form of anyone you study.
Battlemarch The adrenaline of battle prevents fear.
Lamia Force hostile creatures to defend you.
ARTISTRY
The art of crafting has been present in Aetherius for countless years, from the
simple making of letters for writing, to journals for recording histories, to
crafting beautiful instruments to bring music to the masses. Artistry allows
many mundane things to be created, for use across the world. Yet there are also
certain artesian creations that have more esoteric abilities, and though the
secrets of their very construction involve symbols and components that can
effect the wave of magickal tides are not known to those outside of the
profession, it is known that masters of their craft can create paintings which
can capture the very essence of their subject, allowing them to possess certain
abilities of their originator. From the mundane letter to the marvellous
portraits, the abilities of true masters of crafting are without parallel.
Mandolin Craft a delicate mandolin.
Paper Craft paper from a piece of wood.
Sketchbook Craft a book of sketches.
Quill Craft a quill for writing and sketching.
Flute Craft a silver flute.
Sketch The art of sketching weak creatures.
Knife Craft a silver-edged knife.
Greenink Fill in your sketches with green ink.
Drum Craft a small oaken drum.
Mediumsketch The art of sketching medium strength creatures.
Letter Craft letters for mailing or personalized stationary.
Blueink Fill in your sketches with blue ink.
Portrait Capture someone's essence on canvas.
Panpipes Craft a set of polished panpipes.
Journal Craft a journal for keeping notes.
Yellowink Fill in your sketches with yellow ink.
Highsketch The art of sketching creatures of high strength.
Scribe Copy journals or books from one to another.
Redink Fill in your sketches with red ink.
Craftsmanship Craft items with greater speed.
Playersketch The art of sketching sentient beings.
Globe Craft an orb, used to dazzle friend and foe alike.
Purpleink Fill in your sketches with purple ink.
Harp Craft the instrument of the Master Bard.
Artisan Craft instruments of unparalleled beauty and perfection.
Mastery Perfect your sketches and fill them in with gold.
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