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Born from the people's love of music, the first bards travelled far and wide, carrying tales of history and heroes, news and knowledge, entertaining and informing all with their songs, sketches and performances. They varied from the Court Bard who sang of kings, to the travelling Troubadour who often sang for her supper.

After the Awakening, the Bards slowly found themselves discovering fragments of a lost song, each hearing a word or note, carrying exquisite harmony itself, yet incomplete. Pursuing these, they banded slowly together and discovered that they were hearing the Song of the World, sung at the time of the world's creation in the Ancient Tongue, which speaks directly to the very soul that somehow had been Awakened itself. Over time, these individuals noticed that properly combining words and fragments of the Language could alter reality itself, allowing them to weave mighty powers with their arts. Embracing the arts of Voice, Thespia, and Artistry, they sought to maintain their traditions of spreading tales and songs, seeking out both new fragments, and new tales.

Their old welcoming by many allowed their developing powers to be considered merely an extension of their music, and thus Bards are still welcome in countless places, as of old. However, there is an ancient saying, to anger a bard is to anger the world. Before the Awakening, it meant more that the bard would spread his anger in his tales, slowly turning others against the one who angered him. Nowadays, perhaps that saying has a more literal and mysterious meaning. Certainly few truly wish to plumb the depths of their power through having it focused upon them. Bound tightly together by love of their arts and histories, they are almost family-like, welcomed and welcoming, yet their power in its height could perhaps change the very world.



VOICE
Voice has long been the subject of debate, questioning exactly how simple words can affect reality itself. Ancient research suggests that the Words of Voice are actually fragments of the Language of Creation, spoken by the Gods themselves and to which all reality resonates. Many years of study have uncovered but a handful of these fragments, and indeed the mortal mind is incapable of processing the entirety of the Language. The Language, known among mortals whom use Voice as the Art, allows mortals to alter a tiny fragment of reality, describing it as they desire, and within the context of the Word they use, that change comes about. Whilst their abilities pale in comparison to the Divine, they can alter reality around them in ways that few mortals could even dream.


Luos          Your voice brings light.
Nulous        Pull shadows into the room.
Ka            Locate people across the land.
Llan          Heal yourself with a single word
Irayana       Greatly increase plant growth.
Rubait        Cause great pain in your foe.
Kiyan         Pacify the angry.
Mellaon       Bring sleep to those who hear it.
Sianllan      Heal another of their wounds.
Kawis         Knock them to the ground.
Arinyu        The power to heal afflictions.
Nuarinyu      Afflict those whom hear this terrible word.
Gyin          Force them to bow to your will.
Daemos        Shatter the shield of your foe.
Iluma         Locate items about the land.
Maimra        Cause pain to all whom hear this.
Chamine       Randomly damages vibes, runes, rites.
Karinyu       Diagnose the afflictions of others.
Ravsafa       Understand languages of other races.
Myried        Stun your foe with sound.
Shaite        Cause massive damage.
Ramallan      Heal everyone in the room.
Muamte        Cause random afflictions.
Yoth          Catch your foe by the throat.
Briah         Sound waves send everyone to adjoining room.
Zriku         Send your voice to another room.
Hukui         Speak in the voice of another.
Oyiem         Shift afflictions with your foe.
Zimzum        Voice so skilled that your lips needn't move.
Kantae        Turn your audience to stone.





THESPIA
Music itself has long been popular among mortals, and since the Awakening, has taken on a new importance. The very ethereal tides of Magick released at that time seem to respond to certain vibrations, such as that of sound. By playing instruments and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.


Revelation         Force unwilling participants to see your performances.
Mimicry            Take on the basic appearance of others.
Therapeutics       Let the peaceful tones of a mandolin cure what ails you.
Dissonance         Harm your target with sonic waves of force.
Elusiveness        Move about without being followed.
Feign              Create realistic illusions.
Lullaby            Slowly lull your target into sleep.
Songs              The ability to find and end songs.
Restoration        Regenerate your health through the power of music.
Ward               Shield yourself with sonic waves.
Contortionism      Wriggle easily out of things that bind you.
Flight             Soar free on the wings of your music.
Duet               Become a one person orchestra!
Disharmony         Pitch your performance in such a way to damage vibrations.
Corescate          A song to increase mental activity.
Befuddle           Confuse your enemy, make yourself harder to hit!
Juggling           Astound your friends! Dazzle your foes!
Empower            A song to increase physical strength.
Requiem            Pay homage to the dead through your music.
Serendipity        Play multiple instruments at once.
Earthquake         Cause the very ground to obey the power of music.
Enliven            A song to increase one's speed of movement.
Bedazzlement       Bedazzle your foes with your hypnotic dance.
Songbird           Summon a loyal companion to accompany you.
Awakening          Stave off sleep.
Cruellament        Slay anyone on the continent with your music.
Waymark            Step across great distances with a simple song.
Geis               Calm the aggressive nature of all living things.
Fortify            A song to increase one's constitution.
Assumption         Assume the form of anyone you study.
Battlemarch        The adrenaline of battle prevents fear.
Lamia              Force hostile creatures to defend you.





ARTISTRY
The art of crafting has been present in Aetherius for countless years, from the simple making of letters for writing, to journals for recording histories, to crafting beautiful instruments to bring music to the masses. Artistry allows many mundane things to be created, for use across the world. Yet there are also certain artesian creations that have more esoteric abilities, and though the secrets of their very construction involve symbols and components that can effect the wave of magickal tides are not known to those outside of the profession, it is known that masters of their craft can create paintings which can capture the very essence of their subject, allowing them to possess certain abilities of their originator. From the mundane letter to the marvellous portraits, the abilities of true masters of crafting are without parallel.

Mandolin           Craft a delicate mandolin.
Paper              Craft paper from a piece of wood.
Sketchbook         Craft a book of sketches.
Quill              Craft a quill for writing and sketching.
Flute              Craft a silver flute.
Sketch             The art of sketching weak creatures.
Knife              Craft a silver-edged knife.
Greenink           Fill in your sketches with green ink.
Drum               Craft a small oaken drum.
Mediumsketch       The art of sketching medium strength creatures.
Letter             Craft letters for mailing or personalized stationary.
Blueink            Fill in your sketches with blue ink.
Portrait           Capture someone's essence on canvas.
Panpipes           Craft a set of polished panpipes.
Journal            Craft a journal for keeping notes.
Yellowink          Fill in your sketches with yellow ink.
Highsketch         The art of sketching creatures of high strength.
Scribe             Copy journals or books from one to another.
Redink             Fill in your sketches with red ink.
Craftsmanship      Craft items with greater speed.
Playersketch       The art of sketching sentient beings.
Globe              Craft an orb, used to dazzle friend and foe alike.
Purpleink          Fill in your sketches with purple ink.
Harp               Craft the instrument of the Master Bard.
Artisan            Craft instruments of unparalleled beauty and perfection.
Mastery            Perfect your sketches and fill them in with gold.

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